Course Information

Pearson BTEC Level 5 Higher National Diploma in Creative Media Production (Game Development)

Pearson
Sessions

Below are the sessions that are available for this course.

Full-Time
Campus: Enniskillen
Week Starting: 14 September 2020
Day: Subject to Timetable
Time: 09:00–18:00
Duration: 2 Year(s)
Number of Weeks: 30
Hours per Week: 19
Total Hours: 570
Fee: 2600
Places Available: 12
Course Coordinator: Paul.McGovern@swc.ac.uk

Full-Time
Campus: Omagh
Week Starting: 14 September 2020
Day: Subject to Timetable
Duration: 2 Year(s)
Number of Weeks: 30
Hours per Week: 19
Total Hours: 570
Fee: 2600
Places Available: 12
Course Coordinator: Peter.McGlinchey@swc.ac.uk

Part-Time
Campus: Omagh
Week Starting: 14 September 2020
Day: Monday
Time: 09:00–16:00
Duration: 3 Year(s)
Number of Weeks: 30
Hours per Week: 13
Total Hours: 390
Fee: 630
Places Available: 12
Course Coordinator: Peter.McGlinchey@swc.ac.uk

Part-Time
Campus: Enniskillen
Week Starting: 15 September 2020
Day: Tuesday
Time: 09:00–16:00
Duration: 3 Year(s)
Number of Weeks: 30
Hours per Week: 13
Total Hours: 390
Fee: 630
Places Available: 12
Course Coordinator: Paul.McGovern@swc.ac.uk

Description

The purpose of BTEC Higher Nationals in Creative Media Production is to develop students as professional, self-reflecting individuals able to meet the demands of employers within the Creative Media Production sector. The course offers a unique fusion of technical knowledge with core artistic principles with a strong emphasis on the practical skills sought after by industry employers. The video games industry plays to the UK’s twin strengths in creativity and technology. Computer games have grown to become ubiquitous in our lives. Students exit the course with a very robust and employable portfolio but also have the option of progressing to degree-level study after successful completion.

Additional Information

The course will allow students to develop their technical and artistic skills, opening avenues of future study or employment in game art, animation or technical game design. All modules of the course are delivered using industry standard software applications and processes including Autodesk Maya, Substance Painter, Pixologic Zbrush, Substance Painter and Unreal Engine. Moreover, the course is significantly linked to industry with regular guest talks and lectures from artists from companies such as Sony, Ubisoft and EA DICE.

Core Modules

  • Individual Project,
  • Creative Media Industry,
  • Professional Practice,
  • Game Development Practices,
  • Games In Context,
  • Game Design,
  • Collaborative Project,
  • Advanced Game Development Studies,
  • Personal Professional Development
  • Optional Modules

  • 3D Modelling,
  • Principles of Animation,
  • Environment & Level Design,
  • Advanced Animation,
  • Advanced 3D Modelling,
  • Advanced Rendering and Visualisation
  • Assessment Method

    Teaching on the course is provided by a team of highly qualified staff who are experienced in their respective fields. Teaching methods include lectures, seminars, tutorials, practical game development workshops and library-based study.

    Progression Opportunities

    The Level 5 Higher National Diploma in Game Development allows students to specialise by committing to specific career paths and progression routes to degree-level study. On successful completion of the Level 5 Higher National Diploma students can develop their careers in the Creative Media sector through:

    Entry Requirements

    The minimum entry qualifications for the programme are:

  • 32 UCAS Tariff Points: This must include one full 6-unit award (GCE A2 or equivalent at A-level).,/li>
  • 4 GCSE grades A* to C (or equivalent), and / or 9 to 4 (or equivalent) in subjects such as Maths and English, however students may be required to have GCSE English / Maths for articulation on to degree programmes.
  • ,li>Access Diploma: Pass relevant subject-related Access course with a minimum of 48 credits at level 3 or above including 14 at Merit.