Course Information

Pearson BTEC Level 3 90 credit Diploma in Creative Media Production (QCF) (Games Development)

Pearson
Sessions

Below are the sessions that are available for this course.

Full-Time
Campus: Enniskillen
Week Starting: 01 September 2020
Day: Subject to Timetable
Duration: 1 Year(s)
Number of Weeks: 34
Hours per Week: 15
Total Hours: 510
Fee: N/A
Places Available: 14
Course Coordinator: Stephen.Trimble@swc.ac.uk

Full-Time
Campus: Enniskillen
Week Starting: 01 September 2020
Day: Subject to Timetable
Duration: 1 Year(s)
Number of Weeks: 34
Hours per Week: 15
Total Hours: 510
Fee: N/A
Places Available: 14
Course Coordinator: Stephen.Trimble@swc.ac.uk

Full-Time
Campus: Omagh
Week Starting: 01 September 2020
Day: Subject to Timetable
Duration: 1 Year(s)
Number of Weeks: 34
Hours per Week: 15
Total Hours: 510
Fee: N/A
Places Available: 20
Course Coordinator: Peter.McGlinchey@swc.ac.uk

Full-Time
Campus: Omagh
Week Starting: 01 September 2020
Day: Subject to Timetable
Duration: 1 Year(s)
Number of Weeks: 34
Hours per Week: 15
Total Hours: 510
Fee: N/A
Places Available: 20
Course Coordinator: Peter.McGlinchey@swc.ac.uk

Description

The aim of this 1 year course is to build upon the interest learners already have in the field of Games Design and Development. Learners will develop a fundamental industry knowledge in aspects such as Pre-production Techniques, Research Techniques and Understanding the Creative Media Sector. Through work related projects and coursework, they will develop practical skills relevant to the broad range of roles within the Games industry. This is the ideal course for students seeking to increase their UCAS points or gain experience in this exciting field.

Core Modules

The course consists of 19 units over two years made up of 4 core units and 6 practical units*: Core Units:

  • Pre-production;
  • Communication Skills;
  • Research Techniques;
  • Understanding the Media Sector.
  • Optional Modules

    Optional units encompass areas such as:

  • 3D Modelling;
  • Games Design;
  • Games Engines;
  • 3D Animation;
  • Concept Art;
  • Digital Graphics;
  • Writing Games Narrative and much more.
  • *practical units vary from campus to campus depending upon the specialisms offered on site_x000D_

    Assessment Method

    As a practically focused vocational course, assessment will be primarily carried out by the use of projects and coursework assignments throughout the duration of the course. These will offer opportunities to achieve Pass, Merit and Distinction criteria and will be tracked through the year to form one final grade for each unit. At the end of year 2 an overall course grade will be calculated ranging from PPP to D*D*D*, giving UCAS points in the same way as A Level grades.

    Progression Opportunities

    On completion you may progress to a range of Higher Education courses such as a Foundation Degree or Honours Degree.

    Entry Requirements

    Four GCSEs grade C or above or equivalent preferably in relevant creative subjects. Entry is subject to a successful interview with the course co-ordinator.